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Unity Engine


IgnoreLayerCollision(int, int, bool)

Choose whether to detect or ignore collisions between a specified pair of layers.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public static void IgnoreLayerCollision(int layer1, int layer2, bool ignore)

Parameters

layer1

ID of the first layer.

layer2

ID of the second layer.

ignore

Should collisions between these layers be ignored?

Remarks

Additional Resources: Physics2D.GetIgnoreLayerCollision.