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Unity Engine


gravity

The gravity applied to all rigid bodies in the Scene.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public static Vector3 gravity { get; set; }

Remarks

Gravity can be turned off for an individual rigidbody using its Rigidbody.useGravity property.
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Example() { Physics.gravity = new Vector3(0, -1.0F, 0); }}
gravityModifiers is Obsolete.