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Unity Engine


defaultSolverIterations

The defaultSolverIterations determines how accurately Rigidbody joints and collision contacts are resolved. (default 6). Must be positive.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public static int defaultSolverIterations { get; set; }

Remarks

If you are having trouble with connected Rigidbodies oscillating and behaving erratically setting a higher solver iteration count may improve their stability (but is slower).
This value is usually changed in
Edit->Project Settings->Physics
inspector instead of from scripts.
Note: Changing the defaultSolverIterations does not affect already created Rigidbodies. To change an existing Rigidbody please use Rigidbody.solverIterations.

Examples

using UnityEngine;public class Example : MonoBehaviour{ void Start() { Physics.defaultSolverIterations = 10; }}