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Unity Engine


UploadMeshData(bool)

Upload previously done Mesh modifications to the graphics API.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void UploadMeshData(bool markNoLongerReadable)

Parameters

markNoLongerReadable

Frees up system memory copy of mesh data when set to
true
.

Remarks

When creating or modifying a Mesh from code (using Mesh.vertices, Mesh.normals, Mesh.triangles etc. properties), the Mesh data is internally marked as "modified" and is sent to the graphics API next time the Mesh is rendered.
Call UploadMeshData to immediately send the modified data to the graphics API, to avoid a possible problem later. Passing
true
in a
markNoLongerReadable
argument makes Mesh data not be readable from the script anymore, and frees up system memory copy of the data.