GetIndexCount
Gets the index count of the given /sub-mesh/. If the mesh contains Mesh LODs, the index count of LOD0.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
GetIndexCount(int)
Gets the index count of the given /sub-mesh/. If the mesh contains Mesh LODs, the index count of LOD0.
public uint GetIndexCount(int submesh)
Parameters
The index of the sub-mesh to get the indices for. See subMeshCount.
Returns
Type | Description |
|---|---|
| uint | The index count. |
Remarks
Additional Resources: Mesh.SetIndices, Mesh.GetIndexStart.
GetIndexCount(int, int)
Gets the index count of the given /sub-mesh/ and level of detail. When meshlod has a value of -1, this returns the index count for the specified sub-mesh (which can include multiple LODs).
public uint GetIndexCount(int submesh, int meshLod)
Parameters
The index of the sub-mesh to get the indices for. See subMeshCount.
The Mesh LOD index. A value of -1 gets the count for the sub-mesh.
Returns
Type | Description |
|---|---|
| uint | The index count. |