Documentation

Unity Engine

Unity Engine

CalculateInterpolatedLightAndOcclusionProbes(NativeArray<Vector3>, NativeArray<int>, NativeArray<SphericalHarmonicsL2>, NativeArray<Vector4>)

Calculate light probes and occlusion probes at the given world space positions.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void CalculateInterpolatedLightAndOcclusionProbes(NativeArray<Vector3> positions, NativeArray<int> tetrahedronIndices, NativeArray<SphericalHarmonicsL2> lightProbes, NativeArray<Vector4> occlusionProbes)

Parameters

The array of world space positions used to evaluate the probes.

tetrahedronIndices

The array of tetrahedron indices that guide interpolation. Start with values of 0 and reuse results between frames for faster lookup.

The array of light probes where the resulting lighting is written to.

occlusionProbes

The array of occlusion probes where the resulting occlusion is written to.