isBroken
Convenience property that checks whether the reference is broken: refers to an object that is either not available or not loadable.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public bool isBroken { get; }
Remarks
This attempts to load the referenced object if the object is not already loaded.