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Unity Engine


Append

Hash new input string and combine with the current hash value.
Read time 4 minutesLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

Append(string)

Hash new input string and combine with the current hash value.
public void Append(string data)

Parameters

data

Input data string. Note that Unity interprets the string as UTF-8 data, even if internally in C# strings are UTF-16.

Append<T>(NativeArray<T>)

Hash new input data array and combine with the current hash value.
public void Append<T>(NativeArray<T> data) where T : struct

Parameters

Input data array.

Append<T>(NativeArray<T>, int, int)

Hash a slice of new input data array and combine with the current hash value.
public void Append<T>(NativeArray<T> data, int start, int count) where T : struct

Parameters

Input data array.

start

The first element in the data to start hashing from.

count

Number of array elements to hash.

Append<T>(`<>[])

Hash new input data array and combine with the current hash value.
public void Append<T>(T[] data) where T : struct

Parameters

data

Input data array.

Append<T>(`<>[], int, int)

Hash a slice of new input data array and combine with the current hash value.
public void Append<T>(T[] data, int start, int count) where T : struct

Parameters

data

Input data array.

start

The first element in the data to start hashing from.

count

Number of array elements to hash.

Append<T>(List<T>)

Hash new input data array and combine with the current hash value.
public void Append<T>(List<T> data) where T : struct

Parameters

Input data array.

Append<T>(List<T>, int, int)

Hash a slice of new input data array and combine with the current hash value.
public void Append<T>(List<T> data, int start, int count) where T : struct

Parameters

Input data array.

start

The first element in the data to start hashing from.

count

Number of array elements to hash.

Append<T>(T)

Hash new input data and combine with the current hash value.
public void Append<T>(ref T val) where T : unmanaged

Parameters

val

T
Input value.

Remarks

The value must be an "unmanaged" C# type. Primitive types like int, float, bool, enums, pointers, or structs containing primitive types are all unmanaged types. See Unmanaged types in C# language reference.
The int and float overloads use a dedicated code path that is optimized for 4-byte data sizes.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ void Start() { var hash = new Hash128(); hash.Append(42); hash.Append(13.0f); hash.Append("Hello"); hash.Append(new int[] {1, 2, 3, 4, 5}); // prints "2d6e582c3fcfb4b8f3c16650a75dc37b" Debug.Log(hash.ToString()); }}

Append(int)

Hash new input data and combine with the current hash value.
public void Append(int val)

Parameters

val

Input value.

Remarks

The value must be an "unmanaged" C# type. Primitive types like int, float, bool, enums, pointers, or structs containing primitive types are all unmanaged types. See Unmanaged types in C# language reference.
The int and float overloads use a dedicated code path that is optimized for 4-byte data sizes.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ void Start() { var hash = new Hash128(); hash.Append(42); hash.Append(13.0f); hash.Append("Hello"); hash.Append(new int[] {1, 2, 3, 4, 5}); // prints "2d6e582c3fcfb4b8f3c16650a75dc37b" Debug.Log(hash.ToString()); }}

Append(float)

Hash new input data and combine with the current hash value.
public void Append(float val)

Parameters

Input value.

Remarks

The value must be an "unmanaged" C# type. Primitive types like int, float, bool, enums, pointers, or structs containing primitive types are all unmanaged types. See Unmanaged types in C# language reference.
The int and float overloads use a dedicated code path that is optimized for 4-byte data sizes.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ void Start() { var hash = new Hash128(); hash.Append(42); hash.Append(13.0f); hash.Append("Hello"); hash.Append(new int[] {1, 2, 3, 4, 5}); // prints "2d6e582c3fcfb4b8f3c16650a75dc37b" Debug.Log(hash.ToString()); }}

Append(void*, ulong)

Hash new input data and combine with the current hash value.
public void Append(void* data, ulong size)

Parameters

data

Raw data pointer, usually used with C#
stackalloc
data.

size

Data size in bytes.