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Unity Engine


realtimeLightmapScaleOffset

The real-time lightmap UV scale and offset applied to the Mesh.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public Vector4 realtimeLightmapScaleOffset { get; set; }

Remarks

This property sets the realtime (dynamic) lightmap UV scale and offset applied to the Mesh. It is only used when lightmapped meshes are combined.