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UncompressedRuntime

Uncompressed AssetBundle.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static readonly BuildCompression UncompressedRuntime

Remarks

Uncompressed AssetBundles are large, but are the fastest to access once downloaded. Uncompressed bundles are 16-byte aligned.
This BuildCompression is only supported for recompressing AssetBundles at runtime with AssetBundle.RecompressAssetBundleAsync. It is not available for building AssetBundles or content directories. Use Uncompressed for building AssetBundles and for content directory builds with BuildPipeline.BuildContentDirectory.