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Unity Engine


UnlockIsValid

Returns true if unlocking the assets is a valid operation.
Read time 1 minuteLast updated 10 days ago

Definition

UnlockIsValid(AssetList)

Returns true if unlocking the assets is a valid operation.
public static bool UnlockIsValid(AssetList assets)

Parameters

assets

The asset list to test.

Returns

Type

Description

bool

Examples

using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("Version Control/UnlockIsValid")] public static void ExampleUnlockIsValid() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); Debug.Log(Provider.UnlockIsValid(assets)); }}

UnlockIsValid(Asset)

Returns true if unlocking the assets is a valid operation.
public static bool UnlockIsValid(Asset asset)

Parameters

asset

The asset to test.

Returns

Type

Description

bool

Examples

using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("Version Control/UnlockIsValid")] public static void ExampleUnlockIsValid() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); Debug.Log(Provider.UnlockIsValid(assets)); }}