Delete
Starts a task to delete an Asset or a list of Assets from the disk and from the version control system.
Read time 2 minutesLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEditor.VersionControl
- Assembly: UnityEditor.CoreModule
Delete(string)
Starts a task to delete an Asset or a list of Assets from the disk and from the version control system.
public static Task Delete(string assetProjectPath)
Parameters
The path to the asset that is to be deleted.
Returns
Type | Description |
|---|---|
| Task |
Remarks
Once the task has completed the resultCode of the task will tell if the assets were successfully deleted.
Note that after this operation is completed, Asset Database is not refreshed automatically. It can be updated by calling AssetDatabase.Refresh.
Examples
using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("Version Control/Delete")] public static void ExampleDelete() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs.meta")); Task t = Provider.Delete(assets); t.Wait(); }}
Delete(AssetList)
Starts a task to delete an Asset or a list of Assets from the disk and from the version control system.
public static Task Delete(AssetList assets)
Parameters
List of assets to delete.
Returns
Type | Description |
|---|---|
| Task |
Remarks
Once the task has completed the resultCode of the task will tell if the assets were successfully deleted.
Note that after this operation is completed, Asset Database is not refreshed automatically. It can be updated by calling AssetDatabase.Refresh.
Examples
using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("Version Control/Delete")] public static void ExampleDelete() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs.meta")); Task t = Provider.Delete(assets); t.Wait(); }}
Delete(Asset)
Starts a task to delete an Asset or a list of Assets from the disk and from the version control system.
public static Task Delete(Asset asset)
Parameters
Asset to delete.
Returns
Type | Description |
|---|---|
| Task |
Remarks
Once the task has completed the resultCode of the task will tell if the assets were successfully deleted.
Note that after this operation is completed, Asset Database is not refreshed automatically. It can be updated by calling AssetDatabase.Refresh.
Examples
using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("Version Control/Delete")] public static void ExampleDelete() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs.meta")); Task t = Provider.Delete(assets); t.Wait(); }}