Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


Delete

Starts a task to delete an Asset or a list of Assets from the disk and from the version control system.
Read time 2 minutesLast updated 6 days ago

Definition

Delete(string)

Starts a task to delete an Asset or a list of Assets from the disk and from the version control system.
public static Task Delete(string assetProjectPath)

Parameters

assetProjectPath

The path to the asset that is to be deleted.

Returns

Type

Description

Task

Remarks

Once the task has completed the resultCode of the task will tell if the assets were successfully deleted.
Note that after this operation is completed, Asset Database is not refreshed automatically. It can be updated by calling AssetDatabase.Refresh.

Examples

using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("Version Control/Delete")] public static void ExampleDelete() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs.meta")); Task t = Provider.Delete(assets); t.Wait(); }}

Delete(AssetList)

Starts a task to delete an Asset or a list of Assets from the disk and from the version control system.
public static Task Delete(AssetList assets)

Parameters

assets

List of assets to delete.

Returns

Type

Description

Task

Remarks

Once the task has completed the resultCode of the task will tell if the assets were successfully deleted.
Note that after this operation is completed, Asset Database is not refreshed automatically. It can be updated by calling AssetDatabase.Refresh.

Examples

using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("Version Control/Delete")] public static void ExampleDelete() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs.meta")); Task t = Provider.Delete(assets); t.Wait(); }}

Delete(Asset)

Starts a task to delete an Asset or a list of Assets from the disk and from the version control system.
public static Task Delete(Asset asset)

Parameters

asset

Asset to delete.

Returns

Type

Description

Task

Remarks

Once the task has completed the resultCode of the task will tell if the assets were successfully deleted.
Note that after this operation is completed, Asset Database is not refreshed automatically. It can be updated by calling AssetDatabase.Refresh.

Examples

using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("Version Control/Delete")] public static void ExampleDelete() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs.meta")); Task t = Provider.Delete(assets); t.Wait(); }}