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Unity Engine


Resolve(AssetList, ResolveMethod)

Starts a task that will resolve the conflicting assets in version control.
Read time 1 minuteLast updated 6 days ago

Definition

public static Task Resolve(AssetList assets, ResolveMethod resolveMethod)

Parameters

assets

List of assets to resolve.

resolveMethod

How the assets should be resolved.

Returns

Type

Description

Task

Remarks

When conflicts between the depot and the local version of the asset appear you can resolve them by keeping either your own copy or the incoming copy.
using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("Version Control/ResolveUseTheirs")] public static void ExampleResolve() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); Task t = Provider.Resolve(assets, ResolveMethod.UseTheirs); t.Wait(); }}
The code above will resolve the "ExampleAsset.cs" file's conflict by discarding local changes and only keeping the incoming ones.
using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("Version Control/ResolveUseMerged")] public static void ExampleResolve() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); Task t1 = Provider.Merge(assets); t1.Wait(); Task t2 = Provider.Resolve(assets, ResolveMethod.UseMerged); t2.Wait(); }}
The code above shows a third way of resolving the conflict - merging the two versions together. The correct way to do this is to first, call the Provider.Merge task on the conflicting assets and then resolve them using the Provider.Resolve task with the ResolveMethod.UseMerged method.