ChangeSetStatus
Retrieves a list of assets belonging to a changeset.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEditor.VersionControl
- Assembly: UnityEditor.CoreModule
ChangeSetStatus(ChangeSet)
Retrieves a list of assets belonging to a changeset.
public static Task ChangeSetStatus(ChangeSet changeset)
Parameters
Changeset to query for assets.
Returns
Type | Description |
|---|---|
| Task |
Remarks
This is intended to work only with outgoing changesets. Use Provider.IncomingChangeSetAssets if you would like to retrieve assets from incoming changesets.
using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("VersionControl/ChangeSetStatus")] static void ExampleChangeSetStatus() { Task t = Provider.ChangeSetStatus("1111"); t.Wait(); t.assetList.ForEach(asset => Debug.Log(asset.name + " " + asset.state.ToString())); }}
The code above will output a full list of the asset names as well as their version control states for the given changelist "1111".
ChangeSetStatus(string)
Retrieves a list of assets belonging to a changeset.
public static Task ChangeSetStatus(string changesetID)
Parameters
ChangesetID to query for assets.
Returns
Type | Description |
|---|---|
| Task |
Remarks
This is intended to work only with outgoing changesets. Use Provider.IncomingChangeSetAssets if you would like to retrieve assets from incoming changesets.
using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("VersionControl/ChangeSetStatus")] static void ExampleChangeSetStatus() { Task t = Provider.ChangeSetStatus("1111"); t.Wait(); t.assetList.ForEach(asset => Debug.Log(asset.name + " " + asset.state.ToString())); }}
The code above will output a full list of the asset names as well as their version control states for the given changelist "1111".