DiffIsValid(AssetList)
Returns true if starting a Diff task is a valid operation for at least one asset in the given AssetList.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEditor.VersionControl
- Assembly: UnityEditor.CoreModule
public static bool DiffIsValid(AssetList assets)
Parameters
List of assets.
Returns
Type | Description |
|---|---|
| bool |
Remarks
When all of the assets in the list are not added to version control the task will return false, otherwise the result will always be true.
Examples
using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("Version Control/DiffIsValid")] public static void ExampleDiffIsValid() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); Debug.Log(Provider.DiffIsValid(assets)); }}