SetCurrentGroupName(string)
Set the name of the current undo group.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static void SetCurrentGroupName(string name)
Parameters
New name of the current undo group.
Remarks
Setting a name manually will override an implicitly generated name for the group.
Additional Resources: Undo.GetCurrentGroupName.
Examples
using UnityEditor;using UnityEngine;public class ResetPositionForSelectedGameObjectsExample : MonoBehaviour{ [MenuItem("MyMenu/Reset Positions of Selected GameObjects")] static void ResetPositionForSelectedGameObjects() { Undo.SetCurrentGroupName("Zero out selected gameObjects"); int group = Undo.GetCurrentGroup(); Undo.RecordObjects(Selection.transforms, "transform selected objects"); foreach (Transform t in Selection.transforms) { t.position = Vector3.zero; } Undo.CollapseUndoOperations(group); }}