GetCurrentGroup()
Unity automatically groups undo operations by the current group index.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static int GetCurrentGroup()
Returns
Type | Description |
|---|---|
| int | The index of the current undo group. |
Remarks
The current group index is automatically increased on mouse down, clicking on menu items and other operations.
Additional Resources: Undo.RevertAllDownToGroup, Undo.CollapseUndoOperations.
Examples
using UnityEditor;using UnityEngine;public class ResetPositionForSelectedGameObjectsExample : MonoBehaviour{ [MenuItem("MyMenu/Reset Positions of Selected GameObjects")] static void ResetPositionForSelectedGameObjects() { Undo.SetCurrentGroupName("Zero out selected gameObjects"); int group = Undo.GetCurrentGroup(); Undo.RecordObjects(Selection.transforms, "transform selected objects"); foreach (Transform t in Selection.transforms) { t.position = Vector3.zero; } Undo.CollapseUndoOperations(group); }}