RenderingLayerMaskField
Drawer for RenderingLayerMask.
Read time 9 minutesLast updated 9 days ago
Definition
- Type: Class
- Namespace: UnityEditor.UIElements
- Assembly: UnityEditor.CoreModule
- Inherits from: BaseMaskField<uint>
- Implements: IEventHandler, IResolvedStyle, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, ICustomStyle, IBindable, IMixedValueSupport, INotifyValueChanged<uint>
[UxmlElement(visibility = LibraryVisibility.Visible)]public class RenderingLayerMaskField : BaseMaskField<uint>, IEventHandler, IResolvedStyle, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, ICustomStyle, IBindable, IMixedValueSupport, INotifyValueChanged<uint>
Static Fields
Value | Description |
|---|---|
| inputUssClassName | USS class name of input elements in elements of this type. |
| labelUssClassName | USS class name of labels in elements of this type. |
| ussClassName | USS class name of elements of this type. |
Constructors
Constructor | Description |
|---|---|
| RenderingLayerMaskField() | Constructor of the field. |
| RenderingLayerMaskField(System.String) | Constructor of the field. |
| RenderingLayerMaskField(System.String,System.UInt32) | Constructor of the field. |
| RenderingLayerMaskField(System.UInt32) | Constructor of the field. |
Properties
Property | Description |
|---|---|
| value | Access a rendering layer mask value as an unsigned integer value. |