Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


worldTransform

Returns a matrix that cumulates the following transformations (in order): Local scaling Local rotation Local translation Layout translation Parent worldTransform (recursive definition - consider the identity matrix when there's no parent)
Read time 1 minuteLast updated 6 days ago

Definition

public Matrix4x4 worldTransform { get; }

Remarks

Multiplying the
layout
rect by this matrix is incorrect because it already contains the translation.