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Unity Engine


NotifySettingsProviderChanged()

Use this function to notify the SettingsService that a SettingsProvider changed.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static void NotifySettingsProviderChanged()

Remarks

The client managing the SettingsProvider should call this function when a SettingsProvider is added, removed, or modified and the Settings window needs to be refreshed.

Examples

using System.Linq;using UnityEditor;class MyCustomSettingsProcessor : AssetPostprocessor{ const string k_MyCustomSettingsPath = "Resources/MyCustomSettings.asset"; static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { var settingsTouched = importedAssets.Any(a => a.Contains(k_MyCustomSettingsPath)); settingsTouched = settingsTouched || deletedAssets.Any(a => a.Contains(k_MyCustomSettingsPath)); settingsTouched = settingsTouched || movedAssets.Any(a => a.Contains(k_MyCustomSettingsPath)); settingsTouched = settingsTouched || movedFromAssetPaths.Any(a => a.Contains(k_MyCustomSettingsPath)); if (settingsTouched) { // Notify the SettingsWindow that MyCustomSettings has been removed or added. This tells the SettingsWindow to Add/Remove // a new Settings section. SettingsService.NotifySettingsProviderChanged(); } }}