managedReferenceFullTypename
String corresponding to the value of the managed reference object (dynamic) full type string.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public string managedReferenceFullTypename { get; }
Remarks
Contains a valid value when SerializedProperty.propertyType is SerializedPropertyType.ManagedReference. This property is Read Only (you cannot write to it).
The full type name string returned has the following format: "[assembly-name] [namespace.][parent-class-names][classname]" where:
-
is the name of the assembly that contains the target type
[assembly-name] -
is an optional (if empty) namespace followed by a '.'
[namespace.] -
is a '/' separated list of optional parent class names (in the case of nested class definitions)
[parent-class-names] -
is the actual dynamic type name of the managed object class.
[classname]
'null' references return an empty type string.
Additional Resources: SerializedProperty.propertyType, SerializedPropertyType.ManagedReference.