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Unity Engine


AddAdditionalSettings<T>(T)

Adds a new IAdditionalSettings to this Scene view.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public void AddAdditionalSettings<T>(T settings) where T : class, SceneView.IAdditionalSettings

Parameters

settings

T
The specific SceneView.IAdditionalSettings instance to add to the Scene view.

Remarks

You can only have one SceneView.IAdditionalSettings per RenderPipelineAsset type. If you add another IAdditionalSettings, Unity overrides the existing one. For a complete example using this method, refer to SceneView.AdditionalSettings<TRenderPipelineAsset, TLinkedComponent> and _createAdditionalSettingsGUI.