protectGraphicsMemory
Protect graphics memory.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static bool protectGraphicsMemory { get; set; }
Remarks
When enabled, graphics memory will be protected from external reading, if supported by the device and platform. This will ensure users can not take screenshots for instance. On Android, this requires a device that supports the EGL_PROTECTED_CONTENT_EXT extension.