D3DHDRBitDepth
The number of bits in each color channel for swap chain buffers. (Direct3D 11 and Direct3D 12 mode).
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static D3DHDRDisplayBitDepth D3DHDRBitDepth { get; set; }
Remarks
The bit count also defines the method Unity uses to render content to the display. When set to , Unity will use R10G10B10A2 buffer format, Rec2020 primaries and ST2084 PQ encoding. When set to , Unity will use R16G16B16A16 buffer format, Rec709 primaries and linear color (no encoding).
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