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Unity Engine


keepOriginalPositionXZ

If true, uses the root horizontal position from the source animation without modification. If false, Unity derives and applies root horizontal motion based on the clip's import settings.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public bool keepOriginalPositionXZ { get; set; }