optimizeMesh
Vertex optimization setting.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public bool optimizeMesh { get; set; }
Remarks
The vertices and indices will be reordered for better GPU performance. Techniques that require strict vertex ordering like mesh morphing or special particle mesh emitter effects should have this option disabled.