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Unity Engine


isReadable

Are mesh vertices and indices accessible from script?
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public bool isReadable { get; set; }

Remarks

Making a mesh readable will keep two copies of it in memory, one for rendering and one in system memory for script access. Setting isReadable to false therefore saves memory. Scaling a mesh with different amounts along the three axes (i.e. non-uniform scaling) requires the mesh to be readable for correct lighting.
In the Unity editor access is always permitted when not in play mode.