SaveFolderPanel(string, string, string)
Displays the "save folder" dialog and returns the selected path name.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static string SaveFolderPanel(string title, string folder, string defaultName)
Parameters
Returns
Type | Description |
|---|---|
| string |
Remarks
Additional Resources: EditorUtility.SaveFilePanel, EditorUtility.OpenFilePanel functions.

Save Folder Panel.
Examples
using UnityEngine;using UnityEditor;using System.IO;public class SaveFolderPanelExample : EditorWindow{ [MenuItem("Example/Save Textures To Folder")] static void Apply() { Object[] textures = Selection.GetFiltered(typeof(Texture2D), SelectionMode.Unfiltered); if (textures.Length == 0) { EditorUtility.DisplayDialog("Select Textures", "You must select at least one texture first!", "OK"); return; } string path = EditorUtility.SaveFolderPanel("Save textures to folder", "", ""); if (path.Length != 0) { foreach (Texture2D texture in textures) { Texture2D processedTex = texture; byte[] pngData = processedTex.EncodeToPNG(); if (pngData != null) File.WriteAllBytes(path + "/" + texture.name + ".png", pngData); else Debug.Log("Could not convert " + texture.name + " to png. Skipping saving texture."); } // Just in case we are saving to the asset folder, tell Unity to scan for modified or new assets AssetDatabase.Refresh(); } }}