AddDropHandlerV2
Allow override of the default behavior for the corresponding window. Multiple handlers can be registered on the same window. If a handler returns DragAndDropVisualMode.None the system will check the next handler. Any other results ( DragAndDropVisualMode.Rejected or others DragAndDropVisualMode ) means this handler has processed the drop event and no other handler will be called. The last handler is the default Unity handler.
Read time 3 minutesLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
AddDropHandlerV2(ProjectBrowserDropHandlerV2)
Allow override of the default behavior for the corresponding window. Multiple handlers can be registered on the same window. If a handler returns DragAndDropVisualMode.None the system will check the next handler. Any other results (DragAndDropVisualMode.Rejected or others DragAndDropVisualMode) means this handler has processed the drop event and no other handler will be called. The last handler is the default Unity handler.
public static void AddDropHandlerV2(DragAndDrop.ProjectBrowserDropHandlerV2 handler)
Parameters
Function to handle drop on the corresponding window.
Examples
using UnityEditor;using UnityEngine;using System;static class DragDropSample{ static DragAndDropVisualMode ProjectHandler(EntityId id, string path, bool perform) { if (perform) Debug.Log($"Dropped upon {path} {id}"); else Debug.Log($"Dragging upon {path} {id}"); return DragAndDropVisualMode.Move; } public static void AddDragProjectHandler() { // Add the handler DragAndDrop.AddDropHandlerV2(ProjectHandler); } public static void RemoveProjectHandler() { // Remove the handler DragAndDrop.RemoveDropHandlerV2(ProjectHandler); }}
AddDropHandlerV2(SceneDropHandler)
Allow override of the default behavior for the corresponding window. Multiple handlers can be registered on the same window. If a handler returns DragAndDropVisualMode.None the system will check the next handler. Any other results (DragAndDropVisualMode.Rejected or others DragAndDropVisualMode) means this handler has processed the drop event and no other handler will be called. The last handler is the default Unity handler.
public static void AddDropHandlerV2(DragAndDrop.SceneDropHandler handler)
Parameters
Function to handle drop on the corresponding window.
Examples
using UnityEditor;using UnityEngine;using System;static class DragDropSample{ static DragAndDropVisualMode ProjectHandler(EntityId id, string path, bool perform) { if (perform) Debug.Log($"Dropped upon {path} {id}"); else Debug.Log($"Dragging upon {path} {id}"); return DragAndDropVisualMode.Move; } public static void AddDragProjectHandler() { // Add the handler DragAndDrop.AddDropHandlerV2(ProjectHandler); } public static void RemoveProjectHandler() { // Remove the handler DragAndDrop.RemoveDropHandlerV2(ProjectHandler); }}
AddDropHandlerV2(HierarchyDropHandlerV2)
Allow override of the default behavior for the corresponding window. Multiple handlers can be registered on the same window. If a handler returns DragAndDropVisualMode.None the system will check the next handler. Any other results (DragAndDropVisualMode.Rejected or others DragAndDropVisualMode) means this handler has processed the drop event and no other handler will be called. The last handler is the default Unity handler.
public static void AddDropHandlerV2(DragAndDrop.HierarchyDropHandlerV2 handler)
Parameters
Function to handle drop on the corresponding window.
Examples
using UnityEditor;using UnityEngine;using System;static class DragDropSample{ static DragAndDropVisualMode ProjectHandler(EntityId id, string path, bool perform) { if (perform) Debug.Log($"Dropped upon {path} {id}"); else Debug.Log($"Dragging upon {path} {id}"); return DragAndDropVisualMode.Move; } public static void AddDragProjectHandler() { // Add the handler DragAndDrop.AddDropHandlerV2(ProjectHandler); } public static void RemoveProjectHandler() { // Remove the handler DragAndDrop.RemoveDropHandlerV2(ProjectHandler); }}
AddDropHandlerV2(InspectorDropHandler)
Allow override of the default behavior for the corresponding window. Multiple handlers can be registered on the same window. If a handler returns DragAndDropVisualMode.None the system will check the next handler. Any other results (DragAndDropVisualMode.Rejected or others DragAndDropVisualMode) means this handler has processed the drop event and no other handler will be called. The last handler is the default Unity handler.
public static void AddDropHandlerV2(DragAndDrop.InspectorDropHandler handler)
Parameters
Function to handle drop on the corresponding window.
Examples
using UnityEditor;using UnityEngine;using System;static class DragDropSample{ static DragAndDropVisualMode ProjectHandler(EntityId id, string path, bool perform) { if (perform) Debug.Log($"Dropped upon {path} {id}"); else Debug.Log($"Dragging upon {path} {id}"); return DragAndDropVisualMode.Move; } public static void AddDragProjectHandler() { // Add the handler DragAndDrop.AddDropHandlerV2(ProjectHandler); } public static void RemoveProjectHandler() { // Remove the handler DragAndDrop.RemoveDropHandlerV2(ProjectHandler); }}