SetRoot(in HierarchyNode)
Sets the root of the hierarchy view model.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: Unity.Hierarchy
- Assembly: UnityEngine.HierarchyCoreModule
SetRoot(HierarchyNode)
public void SetRoot(in HierarchyNode node)
Parameters
The hierarchy node.
Remarks
This is purely visual and does not affect the underlying hierarchy data.