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Unity Engine


GetOrCreateHandlerState<T>(HierarchyNodeType)

Gets the state a node type handler keeps for this view model, creating it when there is none.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: Unity.Hierarchy
  • Assembly: UnityEngine.HierarchyCoreModule
public T GetOrCreateHandlerState<T>(HierarchyNodeType nodeType) where T : class, IHierarchyNodeTypeHandlerViewModelState, new()

Parameters

The node type of the handler owning the state.

Returns

Type

Description

TThe state.