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Unity Engine


SetFlags

Sets the specified flags on all hierarchy nodes.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Method
  • Namespace: Unity.Hierarchy
  • Assembly: UnityEngine.HierarchyCoreModule

SetFlags(HierarchyNodeFlags)

Sets the specified flags on all hierarchy nodes.
public void SetFlags(HierarchyNodeFlags flags)

Parameters

The hierarchy node flags.

SetFlags(HierarchyNode, HierarchyNodeFlags)

Sets the specified flags on the hierarchy node.
public void SetFlags(in HierarchyNode node, HierarchyNodeFlags flags)

Parameters

The hierarchy node.

The hierarchy node flags.

SetFlags(ReadOnlySpan<HierarchyNode>, HierarchyNodeFlags)

Sets the specified flags on the hierarchy nodes.
public int SetFlags(ReadOnlySpan<HierarchyNode> nodes, HierarchyNodeFlags flags)

Parameters

The hierarchy nodes.

The hierarchy node flags.

Returns

Type

Description

intThe number of nodes that had their flags set.

Remarks

Null or invalid nodes are ignored.

SetFlags(ReadOnlySpan<int>, HierarchyNodeFlags)

Sets the specified flags on the hierarchy node indices.
public int SetFlags(ReadOnlySpan<int> indices, HierarchyNodeFlags flags)

Parameters

The hierarchy node indices.

The hierarchy node flags.

Returns

Type

Description

intThe number of nodes that had their flags set.

Remarks

Invalid node indices are ignored.

SetFlags(HierarchyNode, HierarchyNodeFlags, bool)

Sets the specified flags on all hierarchy nodes.
Warning
Removed. SetFlags(node, flags, recurse) with a bool parameter is obsolete, please use SetFlags(node, flags) or SetFlags(node, flags, direction) instead.
public void SetFlags(in HierarchyNode node, HierarchyNodeFlags flags, bool recurse)

Parameters


The hierarchy node flags.

recurse