SetFlags
Sets the specified flags on all hierarchy nodes.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: Unity.Hierarchy
- Assembly: UnityEngine.HierarchyCoreModule
SetFlags(HierarchyNodeFlags)
Sets the specified flags on all hierarchy nodes.
public void SetFlags(HierarchyNodeFlags flags)
Parameters
The hierarchy node flags.
SetFlags(HierarchyNode, HierarchyNodeFlags)
Sets the specified flags on the hierarchy node.
public void SetFlags(in HierarchyNode node, HierarchyNodeFlags flags)
Parameters
SetFlags(ReadOnlySpan<HierarchyNode>, HierarchyNodeFlags)
Sets the specified flags on the hierarchy nodes.
public int SetFlags(ReadOnlySpan<HierarchyNode> nodes, HierarchyNodeFlags flags)
Parameters
The hierarchy nodes.
The hierarchy node flags.
Returns
Type | Description |
|---|---|
| int | The number of nodes that had their flags set. |
Remarks
Null or invalid nodes are ignored.
SetFlags(ReadOnlySpan<int>, HierarchyNodeFlags)
Sets the specified flags on the hierarchy node indices.
public int SetFlags(ReadOnlySpan<int> indices, HierarchyNodeFlags flags)
Parameters
Returns
Type | Description |
|---|---|
| int | The number of nodes that had their flags set. |
Remarks
Invalid node indices are ignored.
SetFlags(HierarchyNode, HierarchyNodeFlags, bool)
Sets the specified flags on all hierarchy nodes.
public void SetFlags(in HierarchyNode node, HierarchyNodeFlags flags, bool recurse)