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Unity Engine


fixedTime

The time at which the last MonoBehaviour.FixedUpdate() started in seconds since the start of the game (Read Only).
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static float fixedTime { get; }

Remarks

This value is updated in fixed increments equal to Time.fixedDeltaTime.
In almost all cases, for greater precision, prefer the double-precision alternative Time.fixedTimeAsDouble over Time.fixedTime.