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Unity Engine


wrapModeU

Options for sampling a texture if the U texture coordinate is outside the [0, 1] range.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public TextureWrapMode wrapModeU { get; set; }

Remarks

The U texture coordinate represents the horizontal axis.