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Unity Engine


maskMapRemapMin

A Vector4 value specifying the minimum RGBA value that the mask map texture maps to when the value of the channel is 0.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public Vector4 maskMapRemapMin { get; set; }