GetSupportedLayers
Returns an array of all supported detail layer indices in the area.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
GetSupportedLayers(int, int, int, int)
Returns an array of all supported detail layer indices in the area.
public int[] GetSupportedLayers(int xBase, int yBase, int totalWidth, int totalHeight)
Parameters
Returns
Type | Description |
|---|---|
| int[] |
Remarks
The Terrain uses a detail layer density map. Each pixel in the map determines the amount of details objects that will be procedurally placed in the pixel area. The layer determines the detail prototype that will be instantiated at the location.
GetSupportedLayers(Vector2Int, Vector2Int)
Returns an array of all supported detail layer indices in the area.
public int[] GetSupportedLayers(Vector2Int positionBase, Vector2Int size)
Parameters
Returns
Type | Description |
|---|---|
| int[] |
Remarks
The Terrain uses a detail layer density map. Each pixel in the map determines the amount of details objects that will be procedurally placed in the pixel area. The layer determines the detail prototype that will be instantiated at the location.