ComputeDetailCoverage(int)
This function computes and returns the coverage (how many instances fit in a square unit) of a detail prototype, given its index.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public float ComputeDetailCoverage(int detailPrototypeIndex)
Parameters
Returns
Type | Description |
|---|---|
| float |
Remarks
Computes detail coverage. In DetailScatterMode.CoverageMode, this coverage represents the number of scattered instances per unit squared, based on the detail prototype's size and density settings. Unavailable in DetailScatterMode.InstanceCountMode.