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Unity Engine


heightmapMaximumLOD

Limits the Terrain's maximum rendering resolution.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public int heightmapMaximumLOD { get; set; }

Remarks

Use on low-end graphics cards to block the highest level of detail for Terrain. A value of 0 for this property allows the terrain to be shown at the highest detail. A value of 1 reduces the maximum triangle count to one-fourth of its current value and halves the width and height of the heightmap resolution.

Examples

using UnityEngine;public class Example : MonoBehaviour{ void Start() { Terrain.activeTerrain.heightmapMaximumLOD = 1; }}