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Unity Engine


GetRenderPipelineAssetAt(int)

Provides a reference to the RenderPipelineAsset that defines the override render pipeline for a given quality level.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static RenderPipelineAsset GetRenderPipelineAssetAt(int index)

Parameters

index

Index of the quality level.

Returns

Type

Description

RenderPipelineAssetReturns
null
if the quality level does not exist, or if no asset is assigned to that quality level. Otherwise, returns the RenderPipelineAsset that defines the override render pipeline for the quality level.

Remarks

Unity uses the default render pipeline defined in renderPipeline and per quality level overrides to determine the active render pipeline for the current quality level. For more information, see GraphicsSettings.currentRenderPipeline.
QualitySettings.renderPipeline] returns the same information, but only for the current quality level.