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Unity Engine


SetFloatArray

Set a float array property.
Read time 3 minutesLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

SetFloatArray(string, List<float>)

Set a float array property.
public void SetFloatArray(string name, List<float> values)

Parameters

name

The name of the property.

The array to set.

Remarks

Adds a float array property to the block. If a float array property with the given name already exists, the old value is replaced.
The array length can't be changed once it has been added to the block. If you subsequently try to set a longer array into the same property, the length will be capped to the original length and the extra items you tried to assign will be ignored. If you set a shorter array than the original length, your values will be assigned but the original values will remain for the array elements beyond the length of your new shorter array.

SetFloatArray(int, List<float>)

Set a float array property.
public void SetFloatArray(int nameID, List<float> values)

Parameters

nameID

The name ID of the property retrieved by Shader.PropertyToID.

The array to set.

Remarks

Adds a float array property to the block. If a float array property with the given name already exists, the old value is replaced.
The array length can't be changed once it has been added to the block. If you subsequently try to set a longer array into the same property, the length will be capped to the original length and the extra items you tried to assign will be ignored. If you set a shorter array than the original length, your values will be assigned but the original values will remain for the array elements beyond the length of your new shorter array.

SetFloatArray(string, float[])

Set a float array property.
public void SetFloatArray(string name, float[] values)

Parameters

name

The name of the property.

values

The array to set.

Remarks

Adds a float array property to the block. If a float array property with the given name already exists, the old value is replaced.
The array length can't be changed once it has been added to the block. If you subsequently try to set a longer array into the same property, the length will be capped to the original length and the extra items you tried to assign will be ignored. If you set a shorter array than the original length, your values will be assigned but the original values will remain for the array elements beyond the length of your new shorter array.

SetFloatArray(int, float[])

Set a float array property.
public void SetFloatArray(int nameID, float[] values)

Parameters

nameID

The name ID of the property retrieved by Shader.PropertyToID.

values

The array to set.

Remarks

Adds a float array property to the block. If a float array property with the given name already exists, the old value is replaced.
The array length can't be changed once it has been added to the block. If you subsequently try to set a longer array into the same property, the length will be capped to the original length and the extra items you tried to assign will be ignored. If you set a shorter array than the original length, your values will be assigned but the original values will remain for the array elements beyond the length of your new shorter array.