shapeCount
The number of active PhysicsShape2D the Collider2D is currently using.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public int shapeCount { get; }
Remarks
If the Collider2D is disabled, inactive or in error then this count will be zero.