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Unity Engine


OnTriggerExit2D(Collider2D)

Sent when another object leaves a trigger collider attached to this object (2D physics only).
Read time 1 minuteLast updated 10 days ago

Definition

OnTriggerExit2D()

public void OnTriggerExit2D(Collider2D collider2D)

Parameters

collider2D

Remarks

Further information about the other collider is reported in the Collider2D parameter passed during the call. Notes: Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Additional Resources: Collider2D class, OnTriggerEnter2D, OnTriggerStay2D.

Examples

using UnityEngine;public class Example : MonoBehaviour{ bool characterInQuicksand; void OnTriggerExit2D(Collider2D other) { characterInQuicksand = false; }}