OnCollisionExit2D(Collision2D)
Sent when a collider on another object stops touching this object's collider (2D physics only).
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Method
- Namespace: UnityEngine
OnCollisionExit2D()
public void OnCollisionExit2D(Collision2D collision2D)
Parameters
Remarks
Further information about the objects involved is reported in the Collision2D parameter passed during the call. Notes: Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Additional Resources: Collision2D class, OnCollisionEnter2D, OnCollisionStay2D.
Examples
using UnityEngine;public class Example : MonoBehaviour{ int bumpCount; void OnCollisionExit2D(Collision2D collision) { if (collision.gameObject.tag == "DodgemCar") { bumpCount++; } }}