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Unity Engine


OnCollisionExit2D(Collision2D)

Sent when a collider on another object stops touching this object's collider (2D physics only).
Read time 1 minuteLast updated 9 days ago

Definition

OnCollisionExit2D()

public void OnCollisionExit2D(Collision2D collision2D)

Parameters

collision2D

Remarks

Further information about the objects involved is reported in the Collision2D parameter passed during the call. Notes: Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Additional Resources: Collision2D class, OnCollisionEnter2D, OnCollisionStay2D.

Examples

using UnityEngine;public class Example : MonoBehaviour{ int bumpCount; void OnCollisionExit2D(Collision2D collision) { if (collision.gameObject.tag == "DodgemCar") { bumpCount++; } }}