maxDistance
The distance where sound either becomes inaudible or stops attenuation, depending on the rolloff mode.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.AudioModule
public float maxDistance { get; set; }
Remarks
AudioRolloffMode.Linear: For the linear rolloff mode, the is the point where the volume reaches zero and the sound becomes inaudible.
maxDistanceAudioRolloffMode.Custom: For the custom rolloff mode, the sets the distance bounds of the curve. Any distance beyond holds the last available value.
maxDistanceAudioRolloffMode.Logarithmic: For the logarithmic rolloff mode, the audio source ignores this setting. The sound will continue to attenuate with distance indefinitely.