LoadFromMemory
Synchronously load an AssetBundle from a memory region.
Read time 2 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AssetBundleModule
LoadFromMemory(byte[])
Synchronously load an AssetBundle from a memory region.
public static AssetBundle LoadFromMemory(byte[] binary)
Parameters
Array of bytes with the AssetBundle data.
Returns
Type | Description |
|---|---|
| AssetBundle | Loaded AssetBundle object or null if failed. |
Remarks
Use this method to load an AssetBundle from an array of bytes. This is useful when you have downloaded the data with encryption and need to load the AssetBundle from the decrypted bytes.
Compared to AssetBundle.LoadFromMemoryAsync, this version is synchronous and will not return until it is done creating the AssetBundle object.
using UnityEngine;using UnityEngine.Networking;using System.Collections;public class ExampleClass : MonoBehaviour{ byte[] MyDecrypt(byte[] binary) { // ...Perform some decryption process here to transform the input... return binary; } IEnumerator Start() { var uwr = UnityWebRequest.Get("https://myserver/myBundle.unity3d"); yield return uwr.SendWebRequest(); byte[] decryptedBytes = MyDecrypt(uwr.downloadHandler.data); AssetBundle.LoadFromMemory(decryptedBytes); }}
LoadFromMemory(byte[], uint)
Synchronously load an AssetBundle from a memory region.
public static AssetBundle LoadFromMemory(byte[] binary, uint crc)
Parameters
Returns
Type | Description |
|---|---|
| AssetBundle | Loaded AssetBundle object or null if failed. |
Remarks
Use this method to load an AssetBundle from an array of bytes. This is useful when you have downloaded the data with encryption and need to load the AssetBundle from the decrypted bytes.
Compared to AssetBundle.LoadFromMemoryAsync, this version is synchronous and will not return until it is done creating the AssetBundle object.
using UnityEngine;using UnityEngine.Networking;using System.Collections;public class ExampleClass : MonoBehaviour{ byte[] MyDecrypt(byte[] binary) { // ...Perform some decryption process here to transform the input... return binary; } IEnumerator Start() { var uwr = UnityWebRequest.Get("https://myserver/myBundle.unity3d"); yield return uwr.SendWebRequest(); byte[] decryptedBytes = MyDecrypt(uwr.downloadHandler.data); AssetBundle.LoadFromMemory(decryptedBytes); }}