Sleep()
Forces an articulation body to sleep.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public void Sleep()
Remarks
A common use is to call this from Awake in order to make an articulation body sleep at startup. See the Rigidbodies Overview in the manual for more information about Rigidbody/ArticulationBody sleeping.