WriteFloats(AnimationStream, NativeArray<PropertyStreamHandle>, NativeArray<float>, bool)
Writes float properties from the buffer to the PropertyStreamHandle array (handles).
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Animations
- Assembly: UnityEngine.AnimationModule
public static void WriteFloats(AnimationStream stream, NativeArray<PropertyStreamHandle> handles, NativeArray<float> buffer, bool useMask)
Parameters
The animation stream.
The PropertyStreamHandle array to write to.
The buffer of float properties.
Set to true to write new values if the matching stream handles have not already been modified.