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Unity Engine


ReadEntityIds(AnimationStream, NativeArray<PropertyStreamHandle>, NativeArray<EntityId>)

Reads EntityId properties from the PropertyStreamHandle array (handles) and stores the EntityIds in the provided buffer. The buffer must have enough allocated space to store all values.
Read time 1 minuteLast updated 7 days ago

Definition

public static void ReadEntityIds(AnimationStream stream, NativeArray<PropertyStreamHandle> handles, NativeArray<EntityId> buffer)

Parameters

The animation stream.

The PropertyStreamHandle array to read from.

The buffer that stores EntityId values.