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Unity Engine


WriteEntityIds(AnimationStream, NativeArray<PropertyStreamHandle>, NativeArray<EntityId>, bool)

Write EntityIds from buffer to property stream handles.
Read time 1 minuteLast updated 6 days ago

Definition

public static void WriteEntityIds(AnimationStream stream, NativeArray<PropertyStreamHandle> handles, NativeArray<EntityId> buffer, bool useMask)

Parameters

The animation stream.

The PropertyStreamHandle array to write to.

The buffer of EntityId properties.

useMask

Set to true to write new values if the matching stream handles have not already been modified.