OffMeshLinkGeneration
Attempt to generate an Off-Mesh Link that starts from this GameObject when precomputing navigation data.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
OffMeshLinkGeneration = 32
Remarks
For more information, see the documentation on [[wiki:nav-BuildingOffMeshLinksAutomatically|automatically building Off-Mesh Links].
using UnityEngine;using UnityEditor;public class StaticEditorFlagsExample{ [MenuItem("Examples/Create GameObject and set Static Editor Flags")] static void CreateGameObjectAndSetStaticEditorFlags() { // Create a GameObject var go = new GameObject("Example"); // Set the GameObject's StaticEditorFlags var flags = StaticEditorFlags.OffMeshLinkGeneration; GameObjectUtility.SetStaticEditorFlags(go, flags); }}
Additional Resources: GameObjectUtility.SetStaticEditorFlags, GameObject.isStatic